Previous instalments
General Data Structures
Trees
Looking at tree structures will make your eyes bleed, so we’ll take a break to discuss one of the simpler data structures NGenerics offers - the ObjectMatrix. The ObjectMatrix is a representation of a 2-dimensional array of objects, like, for example, a game board :
Why not use a two-dimensional array in the first place? The ObjectMatrix offers the following useful operations at the time of writing:
- Rows and Columns - formal definition of rows and columns - much better than having
.Length
scattered all over your code. - GetSubMatrix - enables the retrieval of a subset of the matrix.
- InterchangeRows and InterchangeColumns - swap individual rows and columns.
- GetRow and GetColumn - provides an easy way of retrieving individual rows and columns.
- AddRow and AddColumn - add new rows and columns when you need more space.
- DeleteRow and DeleteColumn - delete individual rows and columns.
- Resize - resize the matrix to have any arbitrary column/row count.
Use it like you would use any two dimensional array :
var matrix = new ObjectMatrix(3, 3);
matrix[0, 0] = new Cross();
matrix[0, 1] = new Nought();
matrix[0, 2] = new Nought();
matrix[1, 0] = new Nought();
matrix[1, 1] = new Cross();
matrix[2, 2] = new Cross();
var enumerator = matrix.GetEnumerator();
while (enumerator.MoveNext())
{
Console.WriteLine(enumerator.Current);
}
The ObjectMatrix is also the base class for one of the biggest classes in NGenerics - the mathematical Matrix, which we’ll get to in a later post.
Photo by Markus Spiske on Unsplash